Starting at 6th level, you can see through regular and magical darkness up to a range of 120 feet.īeginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. You then have an advantage on the first melee attack you make before the end of your turn. As a bonus action, you can teleport up to 30 feet, so long as you are in dim light or darkness, and your selected space is unoccupied, and in dim light or darkness. Starting at 3rd level, you have figured out how to travel distance using the Shadowfell, and the shadows that smudge the barrier between the two planes. This action can be used only to take the Dash, Disengage, or Hide action. You can take a bonus action on each of your turns in combat. Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. Your clan choice grants you features at 1st level and then again at 3rd, 5th, 10th, and 17th level. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Shadow Assassin table.Īt 1st level, you choose an clan in which you have gotten your shadow assassin training. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of you and you don’t have disadvantage on the attack roll. The attack must use a finesse or a ranged weapon. You can deal an extra 1d6 damage to one creature you hit with an attack if you have an advantage on the attack roll.
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